This isnt 100% confirmed yet, but Ive added some basic data for the class.
Elementalists will have small hints of almost every class. But mostly its based off of:
- Your main weapon will be a bow, and most of your spells will be arrow related.
- You will rely heavily on a resource call Rune of nature just as Warlocks rely on SoulShards.
- Elementalists will have several forms, not animals, but morphs. Also a lot of there spells are going to be remade.
- They are energy (not mana) based
Your most useful spell: 2.5 Second cast
Absorb the spirit of the target. Heals you for 400 and generates a Rune of Nature.
This will be useful since most of your spells require a Rune of Nature. You can stack Runes too.
It can be used at anytime, and is a quick cast so you can grab a bunch.Talent Trees
I did a lot of thinking about these. But I think I came up with a cool set of talents.
Elementalist will have the choice between the trees: Spirit, Weather,
The Life tree is the healing tree. Since they have energy, all spells are energy based. These spells will be very quick, but wont heal much. So youll have to stay on top of things. It will be fun to spam the sells though, trust me
Main Life Spells:
This tree is meant to be a quick heal class.
Interface images coming soon.
Weather is the main damage PvE tree. It wont have a lot of survival mechanics, put will do tons of damage in its place
Available Races:Currently, a lot of the base material to get this going has been added. But not much has been tested.
*Im gonna get my favorite artist Stianso to work on some interfaces/icons/images for the class
The hours here are the hours spent on World of Blaze by the way